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theoretical topographic mapping - 3d design project

 
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rachelle ray



Joined: 04 Feb 2007
Posts: 296

PostPosted: Wed Dec 26, 2007 5:42 pm    Post subject: theoretical topographic mapping - 3d design project Reply with quote



simple planetary topography

http://en.wikipedia.org/wiki/Wormhole
^probably would not have been able to go past this point without this article




theoretical topography - making a 3d map of an intra-universe wormhole with stable attributes (ie: constantly open throat). warped base plane, the spaces between projections are meant to represent time.




theoretical topography - a map of an unstable tube whose physical planes shift, split and re-form, and phase out entirely over a course of time which is also subject to change. the tube just barely fails to make a connection, at least at the precise moment of our viewing it.

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i think you can tell how slippery of an understanding i have of this stuff, but it just blows my mind so much. maybe the library will be open today and i can go get some books on the subject.

edit: these two are mostly prototypes, so try to look past the wobbly-looking spacer things...in the final thing i build i would calculate out where those will go. i did the first two in the beginning of the semester, and came back and made the third in the end.


over this break i am going to build either the second or third one in a much larger scale, probably out of basswood (or other lightweight wood) painted with umm....i guess my best description would be a heavy buttercream/mute ecru sort of color. but i kind of also want to break away from using the bases, and instead install projections and recessions going from walls to floors, in and out.

which one do you think i should build?
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nyarlathotep



Joined: 18 Jan 2007
Posts: 648

PostPosted: Wed Dec 26, 2007 7:43 pm    Post subject: Reply with quote

the last thing is really neat looking. if that helps at all, i don't know, but i'm pretty impressed at how you managed to get the thing to lean so much with out toppling over.

is that cardboard or something it's made out of, or wood?
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rachelle ray



Joined: 04 Feb 2007
Posts: 296

PostPosted: Wed Dec 26, 2007 11:10 pm    Post subject: Reply with quote

It's this stuff called chipboard, which is just like the cardboard type stuff on the backs of notebooks except I get it in big sheets, and its 1/16th inch thick. All I used to make these are chipboard and glue.
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nyarlathotep



Joined: 18 Jan 2007
Posts: 648

PostPosted: Wed Dec 26, 2007 11:40 pm    Post subject: Reply with quote

that's still pretty impressive, or at least i think so. i don't have the patience for such things i guess. it would be interesting to see what a finished product would look like.
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divineaudio



Joined: 16 May 2006
Posts: 514
Location: eastern market, detroit

PostPosted: Thu Dec 27, 2007 8:20 am    Post subject: Reply with quote

those are pretty damn cool. Very Happy

i like the large scale, wall to floor idea. it would be sweet to construct the topography from clear acrylic or plexiglass and light the whole model in some way. maybe by way of a fixture concealed in the wall?

as for further study, look for "three roads to quantum gravity" by lee smolin.
its a bit of an intense read, but maybe that's because a lot of this is still over my head. Wink
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rachelle ray



Joined: 04 Feb 2007
Posts: 296

PostPosted: Thu Dec 27, 2007 7:45 pm    Post subject: Reply with quote

Yeahh I was also thinking about incorporating light in some way. I thought maybe if I could embed a single led into the middle of a reasonably thick piece of semi-transparent plexiglass, I could do that to some of the planes. Or, if it's projecting from a wall, then sort of come from behind the drywall, and shave off the backing until I'm placing the light source just behind the layer of paint on the wall. Either way, I don't want the light source to be super obvious, and it has to be soft and yellowy.
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